E-games-theory and practices Print

 

:: An article about the application of video and computer games in education

:: Game: Ayiti: The cost of Life

:: Balance of Power (geopolithical game)

:: Center for Informative Games

:: Conflict: Middle East Political Simulator

:: Dean for Iowa

:: DESQ digital learning

:: DoDGameCommunity

:: EU Funding game

:: Exchanging Cultures (EC) Game

:: Games2train

:: Games by Thiagi

:: Games Parents Teachers

:: Games for change
  
:: Immersive Education Ltd (Kar2ouche Role Playing Software)

:: Learningware

:: Lucas Learning
 
:: MaK Technologies

:: Marc Prensky - articles and books

:: MBA Games

:: Management Possible

:: Monte Cristo

:: Ninth House Networks

:: Nobel prize - Prisoners of war

:: Nobel prize - Educational games

:: Peacemaker game

:: Political simulation games

:: Real lives – educational simulations

:: Re-mission - Interactive, online community for teens and young adults who suffer cancer

:: Scholastic  

:: September 12th game

:: Serious games

:: SimuLearn

:: Social Impact Games

:: Solidarnosc simulation game

:: StageCast

:: Stallin's Dilemma game

:: The political machine

:: The Big Myth

:: Tolerance game

:: Transmedia

:: Vanishing forests

:: Visual Purple

:: Virtual U
 
:: Web site about the history of video and computer games

:: Will Interactive

:: Youth virtual community

 
 
Organizations
 
:: BECTA – British Educational Computer and Technology Association (UK)

:: DigiPlay -  Universities of Manchester and Central Lancashire (UK)

:: e-Cybermission  - Math and Science learning

:: The Learning Federation  (American Federation of Scientists, Microsoft, et al.) (US)

:: MIT Media Lab (Massachusetts Institute of Technology) (US)
 
:: TEEM – Teachers Evaluating Educational Multimedia (UK)